| | Attack precedence | |
| | Author | Message |
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labulabi2 Swordsman
| Subject: Attack precedence 26/8/2010, 11:38 | |
| I was staring at a battle report and it suddenly came to my mind, how the heck is the travian attacking precedence. Let's say there is a wave of: 100 Calvary 100 Infantry 100 Rams 100 Catas running amok against: 100 Calvary 100 Infantry 50 traps behind a wall For argument sake, leave the unit levels behind. I just want to know who fires first, and who gets it first! | |
| | | Luther 2 Axeman
| Subject: Re: Attack precedence 26/8/2010, 20:29 | |
| Imo Traps are before the wall, not behind it. So if there are 50 traps, your 50 units will get stuck there without reaching to the wall. Now which troop will get stuck in first or have higher probability to get stuck, or it depends on the ratio of your troops? I have no clue on that.
Once offense troops hit the wall, they all fire at the same time (Infantry, Cavalry, Rams and cats). That’s why most of the WW hammers hit WW and bring it down to lvl zero and destroy the wall, while they loose all of their troops.
For defense, or who gets it first, I think they all get the hit at same time (both on offense and defense side).
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| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 27/8/2010, 08:23 | |
| Alright, atleast we make a fact that Traps get the action 1st. But, when the remaining attackers hit the wall, only rams fires at the wall, logically thinking. Then, come the defence forces protected by the (degraded) wall defence bonus hitting the attackers. Now at this stage, do catas fire 1st and make damage or wait on the calculation result of which side wins? It the attacker wins, catas make full damage, if not, less damage? Darn, any Travian programmer in here? | |
| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 27/8/2010, 08:37 | |
| Found this in Travian forum. Travian Formulae | |
| | | Lugh Knight-Champion
| Subject: Re: Attack precedence 27/8/2010, 13:48 | |
| Lab,
I think that technically, they all do hit at the same time, but the game takes all results into consideration. For instance, I've seen reports where a large clear and cat attack were sent in the same wave, the clear and ALL the cats died, yet they managed to destroy two buildings in the wave. If either the clear or the cats resolved first, one would presume that no damage would be dealt to buildings. | |
| | | latetotheparty Swordsman
| Subject: Re: Attack precedence 27/8/2010, 21:08 | |
| The order is this --
1) Units get stuck in traps 2) Rams destroy wall
3) Then everything else resolves. I've never been clear on what conditions need to exist for incoming cats to not damage anything, but I swear it's happened. It could just be that there weren't enough rams to do damage, but I'm sure it's a lot more than that. For example, if the number of defenders vs attackers wasn't taken into account at all, anyone could send 40 cats to a WW and start destroying support structures. This clearly is not how it works. However, steps 1 and 2 in this list are definitely correct. If a unit is in a trap, it's as if they were never there, even if they are freed as part of the same attack.
~latetotheparty | |
| | | Lugh Knight-Champion
| Subject: Re: Attack precedence 27/8/2010, 23:45 | |
| Good point there. It might be a function of some ratio of the total combat value for either side...
IE: if atk > def by 2:1, 2/3 cat damage resolves normally, if def > atk by 3:1, 0 cat damage resolves normally.
If someone were to figure out how exactly this worked, I'm sure there'd be some kind of really cool trick to use it to maximize your damage against an overwhelming force. Someone better at math than me, anyway.
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| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 29/8/2010, 00:20 | |
| Can't wait for the truth! | |
| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 1/9/2010, 21:47 | |
| Finally, the truth has come. Sleep well.. | |
| | | Lugh Knight-Champion
| Subject: Re: Attack precedence 2/9/2010, 00:13 | |
| I kind of glazed over with all that math... care to summarize? What is the order of resolution? | |
| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 2/9/2010, 12:16 | |
| Summary of attack order: 1. Traps caught attacking troops 2. Rams get hit by defence squad 3. Remaining rams destroy wall 4. The folowing happen simutaneously: - Catas get squash by defending troops - Remaining catas flat buildings - Attackers march in and destroy (or destroy by) defenders 5. Attacking survivors release prisoners 6. They return home with loots | |
| | | Lugh Knight-Champion
| Subject: Re: Attack precedence 2/9/2010, 19:55 | |
| So, then, based on this, rams who are attached to clearing wave get hit before the defenders are destroyed... it's inconvenient, but I guess the way it's set up, there is no benefit to sending rams after clearing wave hits and the rams will always get hit by defenders. Sounds like walls are a bigger help than I would have originally thought for defending players. | |
| | | labulabi2 Swordsman
| Subject: Re: Attack precedence 2/9/2010, 21:42 | |
| Yup, couldn't agree more. Wall gives defender up to 80% defense bonus. Normally we send rams 1st together with clearing. Then come the catas and its escorts. Always escort your catas or else they'll demise without firing. | |
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